Our donut looks “blocky” because by default blender uses flat shading. We can “apply” our object’s new scale with “Control + A”, then choose “Scale” from the menu that pops up, as shown here:īlender has two types of object shading: flat and smooth. You pretty much always want this to be “1”. You’ll see that the scale of the object is now around “0.033”. Hitting the “n” key will bring out a side menu like the one shown here. Say, 0.1 meters (10 centimeters) for a start. Use the “s” key to scale down to a more appropriate size. The donut above has a radius of about one meter, so it’s enormous. It’s important to keep things as close as possible to their real-life scale. You should also try to choose a number of major and minor segments that results in relatively square faces on the surface of the object, like this: Making things high resolution at the start of a project is more work for blender and more work for you, since you will be stuck editing object meshes that have a huge number of faces and vertices. Tip: When setting the number of “Major segments” and “Minor segments” for the torus, keep the numbers relatively low. If you accidentally close this menu, you can bring it back up with “F9”: When you add a new shape, a menu will come up at the bottom that allows you to edit the shape’s properties.
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